

Algodoo is endless fun for any age to create, play & learn physics! The story remains one of the most stirring, even if it lacks some of the more character-driven personification of its later establishments, and the multiplayer is a hell of a lot of fun, even today.Become an inventor with Algodoo - Start designing and testing your ideas in seconds. The game plays smooth, and while it lacks the visual fidelity of modern games, it makes up for it with a colorful backdrop and rich world that seems the opposite of most shooters, then and now. It was also one of the first major FPSs and one that paved the way for many to come. The first establishment of Microsoft and Bungie's hit sci-fi shooter series, this was one of the first true-to-form shooters I had ever played.

And all of this, to what I believe to be one of the best soundtracks in any video game, a big sell for immersion.Ī composite of memorability, good memories associated with the game in question, as well as how revolutionary the game was for its time (must be prior to seventh generation consoles). Plus, the AI is fully capable of outsmarting you by flanking you or using the destruction system to their advantage. You can either satisfyingly but quietly crush enemies under your sledgehammer, while setting up explosives for your big attack and snipe from a distance, or you can coat a container truck with sticky bombs and drive it right through the front door. Moreover, it is as comfortable playing brutishly as playing tactically. That sense of panicked, desperate escape is one I haven't felt in near any other game (with the only possible exception being the first Assassin's Creed). Once you're done shooting or blowing things up, you have to grab a vehicle and bug out. The game properly delivers the impression that you are part of a Guerrilla force, and that you can't badass your way through waves of enemy reinforcements until they give up. Fun as that was, however, I loved more the idea of a persistent enemy force. The third establishment in THQ and Volition's destruction-heavy sci-fi resistance shooter series, and the first and only open-world one, Red Faction: Guerrilla had a generic story, lackluster graphics, and clearly uninspired dialogue, but its crown jewel is its destruction system, allowing the player to destroy any man-made structure they see. Altogether, one of my favorite games.Ī composite of the physics, game world, AI, and overall feel of the game.

The story's pacing was a little awkward at times, as it ditched one of its more popular characters early, but nonetheless, the game managed to get near-to-perfect reviews from most reviewers, and perfect from others. And, most refreshingly, it did not take itself too seriously right off the bat, choosing instead to have a good bit of fun first.

It also introduced a colorful blend of new characters, and set it in a unique, beautiful, and perpetually interesting medley of locations. Most of those improvements were in the area of gameplay, with the addition of a stealth feature, a good couple of strong storybuilding moments, an often highly vertical and extremely smooth combat system, and the game's signature 'set piece' moments (train level, anyone?). The second primary establishment of Naughty Dog's action-adventure epic, Uncharted 2 worked out most of the kinks of the previous establishment. So, here is the briefest but most comprehensive thing I can do:Ī composite of the game's story, back-story/setting, and character writing. I've always hated the question of "what is my favorite X thing ever?" I always find it so limiting, and my favorite X thing can vary from day to day.
